John Romero, co-founder of id Software, shared his insights on the history of first-person shooters in a recent interview. He recalled the moment in 1991 when the team realized the potential of 3D gaming after releasing Catacomb 3-D, a groundbreaking first-person shooter. Despite the success of Catacomb 3-D, the team shifted focus to the Commander Keen series before Romero’s realization that they needed to push the boundaries of what they had achieved with Catacomb.
Romero emphasized the importance of speed in id Software’s games, as it differentiated them from other developers at the time. While other games focused on detailed 3D worlds, id Software prioritized simple rendering at high speed with engaging gameplay. This approach set them apart and laid the foundation for their success in the first-person shooter genre.
In terms of development process, Romero highlighted the simplicity of their approach compared to modern game development practices. They did not rely on extensive design documents or version control systems, instead opting for a more hands-on and collaborative approach. Each developer worked on their specific tasks, with minimal overlap to ensure efficiency and organization.
Romero’s insights shed light on the early days of first-person shooters and the innovative approach that id Software took to revolutionize the genre. Their focus on speed, gameplay, and collaboration set the stage for future developments in the industry.
As the gaming industry continues to evolve, it is essential to reflect on the pioneers like id Software who paved the way for modern first-person shooters. Their legacy continues to inspire developers and gamers alike, reminding us of the importance of innovation, creativity, and pushing the boundaries of what is possible in gaming.