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Meta, formerly known as Facebook, has been a dominant player in the virtual reality (VR) headset market with its popular Meta Quest 2. However, the company recently unveiled its latest offering, the Meta Quest 3S, aiming to capture a wider consumer base with a more affordable price point.

The Meta Quest 2 has held the title of the most popular VR headset in the world, boasting a 38 percent market share according to Steam’s hardware survey. In comparison, Valve’s own PC-focused Index HMD lags far behind with only 17 percent of the user base. The key factor driving the Quest 2’s popularity is its affordability, as it remains the cheapest standalone VR headset available at most retailers.

On the other hand, the Meta Quest 3, despite being more advanced than its predecessor, struggles to gain traction due to its higher price point. Priced at $500 for the base version, the Quest 3 competes directly with gaming consoles like the PlayStation 5 and Steam Deck, making it less appealing to budget-conscious consumers.

To address this issue, Meta introduced the Quest 3S, a more budget-friendly variant set to launch on October 15th at $300. While the Quest 3S may not have all the sleek features of the Quest 3, such as the “pancake” lenses that reduce thickness, it retains key components like the Snapdragon XR2 processor, 8GB of RAM, color pass-through cameras for augmented reality, and improved motion controllers.

In a strategic move, Meta is discontinuing both the Quest 2 and the high-end Quest Pro, which was originally priced at $1,500 and targeted at industrial purposes. By slashing the price of the Quest 3 and introducing the Quest 3S, Meta aims to attract a wider audience of consumers who may have been deterred by the high cost of entry into the VR market.

Despite Meta’s efforts to make VR more accessible, the company is facing financial challenges with its Reality Labs division losing billions of dollars every quarter. The tech giant is banking on the success of VR and augmented reality (AR) to drive future growth, but the slow adoption of these technologies among consumers and businesses has posed a significant hurdle.

While Meta continues to invest in VR and AR development, other tech giants like Apple, Samsung, Google, and Valve are also actively exploring the potential of these immersive technologies. However, Meta’s focus on building a metaverse controlled by Facebook has faced resistance from users and businesses who are wary of the company’s data practices and monetization strategies.

In conclusion, Meta’s unveiling of the Quest 3S represents a strategic shift towards making VR more affordable and accessible to a wider audience. With the VR market evolving rapidly, it will be interesting to see how Meta’s latest offerings fare in the competitive landscape of immersive technology. As the company navigates the challenges of building a sustainable VR platform, the Quest 3S may prove to be a pivotal step in Meta’s quest for mainstream adoption of virtual reality.